![]() Go over and speak to Udom Bedford, attempt to turn in Phineas. ![]() Go over and speak to Junlei like Parvati wants, going through her dialogue then agreeing to help her out with the heat problems.Go to the Medical Bay, agree to help Ellie, then go back and talk to Jessie in the back of the medical bay, talk your way in then agree to help her.Go speak to Gladys like you are supposed to, ask her about all her different work ideas before leaving.You can get into the guard room and the medical room using this, which allows you to hack the computer for Max and get into the medical area for Jessie. Directly across from the nearby Workbench you should see a Mardet ID on a box, which lets you use that disguise.Speak to the lady in the next booth to get the bounty for the area. Speak to the guard at the front, exhaust most of his dialogue so you get some objective markers.This is Felix who is one of the potential companions, basically agree to his dialogue and then he can join you later. Stop and speak to the group of three people in your path towards the front gate, tell the guard you’ll deal with the man in red.As soon as you step foot on the Groundbreaker you ship will be impounded, this is fine you’ll get it fixed later.Before going out onto the Groundbreaker go into your room on the second floor of the ship and grab the disguise off the table.Doing so doesn’t lock you into either path at all, so you should do this for progression on both your normal playthrough and Supernova. The Groundbreaker is the first area where you can start branching out to different main factions you’ll deal with the rest of the game. Assuming that was the last thing you needed to do in the area and you had agreed to let Vicar Max come to your ship you can head there and then leave the planet to the Groundbreaker. ![]() Don’t talk him into leaving, keep him as leader of Edgewater.
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